Grifter Final Opening

Wednesday, 25 September 2013

Sound Techniques


Sound Techniques

Dialogue
Conversation between 2 or more characters. It is appropriate to use this when trying to show simple talk between two or more people.

Diegetic Sound
Any noise or sound in the scene or that the character (not the actor) can hear in the scene. This is good for when you want both the character(s) and the audience to hear something in the scene. 

Non-Diegetic Sound
Sounds that the character can’t hear (e.g. trailer music). Most often used as background music to events happening or used influence pace in a scene.

Sound Motif
A sound that becomes associated with a person, thing or programme, (e.g. theme song). This sort of sound is often used several times in the piece or is used as a theme song and is consistently heard in each episode or film.


Synchronous Sound
The visual actions move at the same time as the music or sound.

Contrapuntal Sound
Sound that doesn’t match the visuals (e.g. happy music at a funeral).


Voice Over
Character or Narrator speaking but you can’t see them or see their mouth moving. Is appropriate to use trying to allow the audience to hear the character(s) thoughts.

Soundtrack
None Diegetic sound that plays over the clip. Appropriate for a trailer to play as background music.

Ambient Sound
Everyday noise you hear in the scene, to make the scene seem more realistic.

Sound Perspective
Refers to the distance of the sound, from the characters perspective (e.g. echo, clock ticking, e.c.t)

Mode of Address/Direct Address
The narrator or character addresses the audience directly

Sound Bridge
Sound bridges can lead in or out of a scene, it bridges across 2 scenes (sound blends to scenes together)

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